#pragma once

#include "e2d/core/pch.h"
#include "e2d/core/Component.h"
#include "e2d/core/render/Maps.h"


namespace e2d
{
	struct ImageQuad :public e2d::Component
	{
		FXCC_DEFINE_COMPONENT_LABEL(ImageQuad);

		e2d::Texture2DMap m_Texture;

		void OnLoad();


	};
};